![]() When some values exceed certain amounts, gauges can overextend past the width they were originally designed to fit in. This fix will cause the speed to be updated properly upon each action. Any changes to a battler’s AGI will not be altered at all even if the battler were to receive an AGI buff or debuff. For those who use the default battle system, once a turn’s started, the action order for the turn becomes set and unchanged for the remainder of that turn. ![]() This script will cause the first animation to finish playing and then continue forth. When a character dual wields and attacks a single target, if an animation lasts too long, it will interrupt and/or halt the next animation from occurring. This fix will cause the animation to play only once.Ī new bug. When an all-screen animation is played against a group of enemies, the animation bitmap is actually made multiple times, thus causing a pretty extreme overlay when there are a lot of enemies on screen. This script provides various changes made to the main engine including bug fixes and GUI upgrades.įirst, we’ll go over what bugs were found. This is the core engine for Yanfly Engine Ace, made for RPG Maker VX Ace.
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